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Asteroid Escape 2 | njew.icnc.com
Asteroid Escape 2
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The most popular game on the website! The long awaited sequel to one of the most popular games on the website! Asteroid Escape 2 offers an interesting new take of the original game, while still attempting to stay true to the source material.

Much like the original Asteroid Escape, players can use the SPACE bar to swing from escape pod to escape pod, using their momentum to build up speed and dodge deadly asteroids. Players can also take control of a Sleigh-stroids Cruiser (by grabbing onto it when it is in range), which is also controlled by the SPACE bar and can shoot asteroids in the way. When the player dies, they can press R to restart.

After Jack's spontaneous decision to remake Asteroid Escape during an ASL class on January 9th, 2018 (one day after returning from winter break), the development cycle of Asteroid Escape 2 was limited to just that week up until midnight on January 15th, 2018. The goal was to create a new, better version of the original within a limited amount of time, although Jack had significantly more time due to Nathan's involvement in the school musical and an overnight Robotics competition during that week. Still, any spare time was spent working on the game, and while many features were cut due to the time constraints, the final product ended up surprisingly fun.

  • The music in this game actually continues playing, which is much more reminiscent of Sleigh-stroids. Additionally, this was the intended style for the original game, although an updated release never came to be.
  • One of the most important features of Asteroid Escape 2 was its physics. While the original game was able to utilize Unity's default spring joint physics, an update to Unity changed how spring joints worked and Nathan was forced to recreate them through code.
  • Similar to Rival, all of the art featured in Asteroid Escape 2 is made using three basic shapes - a square, a circle, and an isosceles triangle. In other words, all the art is made by positioning objects in Unity rather than having been drawn in some other program.
  • In order to make the game stand out from Jack's already existing features, two major game mechanics were briefly considered: a 3D perspective and a multiplayer mode. Neither of these were realistic goals, however.
  • Originally, a major feature was going to be saving replays of games. However, inaccurate framerates resulted in this feature being cut and replaced with AI players (which were also eventually cut).
  • Many of the sound effects featured were actually recorded from LittleBig Planet itself, in order to invoke a stronger sense of nostalgia. This included the thruster, explosion, and grappling hook sounds
  • The ship that appears at the beginning of the game is a reference to the mothership featured in Sleigh-stroids 3, a sequel made in LittleBig Planet to the original Sleigh-stroids. It featured a very different style of gameplay and giant worms that attacked the player.
  • Another cut feature was the idea of loot boxes, which would have awarded the player additional costumes, new vehicles, and special abilities similar to the boost ability in Jack's 'Space Swing'.
  • The camera shake code was loosely based off the code from Fish Tank.
  • The decision to make asteroids split was made by Steven Tom, who thought that the Sleigh-stroids Cruiser was overpowered otherwise.
  • The entire map is procedurally generated except for the first escape pod.
  • The game includes sound effects from many of the other website games. The hit sound effect (copied from the original Asteroid Escape) is actually a sped up version of the enemy ship explosion sound from Space Shooter. The escape pod jet sound effect is used in Rival and Ultimate Survival. The death sound effect is the Wilhelm Scream, which is also featured in Ultimate Survival, Multiplayer Madness, and Rival. The escape pod explosions, aside from the LittleBig Planet explosion sound, also feature the vehicle explosion sound from Swipe & Shoot. The missed grapple (click) sound is from Ultimate Survival as well.

Date

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Date

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Creator: Nathan Jew

Format: Unity WebGL (New)

Dimensions: 1136x640

Completion: Demo

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