Pop multicolored bubbles in this easy-to-play but hard-to-learn adaptation of the classic bubble shooter gameplay. Features three gamemodes and a complex (at the time) high score system.
Once the game loads, players attempt to shoot as many bubbles as possible by clicking on a bubble with the same color as the player's current shot (displayed by the first circle from the left at the top right, and by the color of the on-screen text). Players can also see the color of their next shot (far right circle), and switch if they wish using the SWITCH button. Players can also link bubbles of the same color for more points. Each adjacent bubble is worth 10 more points than the value of the previous bubble.
Bubble Pop features three gamemodes: Classic, Arcade, and Zen. In Classic mode, players must pop all the bubbles in the arena, and aim for the highest score in the fewest shots and shortest time. In Arcade mode, players aim for the highest score with a limited number of shots. In Zen mode, players aim for the highest score in a limited amount of time.
The game was originally developed as a birthday gift, and was not meant to be released to the website. This explains its complex rules and scoring system. However, many of the features included in the game were revolutionary, including a pause menu, raycasting, a randomly generated arena, a separate main menu scene, multiple gamemodes, custom classes, and binary formatting (used for high scores).
Date
Date
Creator: Nathan Jew
Format: Unity Web Player
Dimensions: 960x640
Completion: Full Game
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