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Barrels | njew.icnc.com
Barrels
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Roll your way up a ramp while avoiding deadly barrels from above in this quick collaboration of a game.

Players control a red cube (with a spherical collider) as they navigate up a procedurally generated ramp, with mini ramps scattered about it. These mini ramps act as cover for the player, as barrels will roll up the ramps and over the player. A single hit from a barrel will kill the player. Once the player is dead, the player can click to restart.

Barrels was conceptualized by Jack Southard around mid-March. The game was created as a quick project, designed to be simple enough to be created in the final hour before Jack and Joseph (who were both present on that day) needed to return home. The game was developed alongside Swipe & Shoot for a few weeks, but was quickly overtaken by the massive workload necessary to complete Swipe & Shoot by May.

  • The original music featured in the game was 'Atlas ~ Battles' from LittleBig Planet. This was replaced by a loop of the phrase "Having a New Year to Go to The Gym" set to a random pitch with each loading of the game before being replaced with silence.
  • The phrase "having a new year to go to the gym" was recorded by Jack Southard during a school lunch, and is actually a mondegreen of the original repeated phrase "I have to put the new year to the gym" from a text message sent by Narayan Bal using his phone's predictive feature, similar to phrases such as "a great day to be a good day" and "in my room for a long way in hell of an old lady". The phrase became increasingly popular despite being technically incorrect, and eventually found its way to several games, including the background of Nature_Endless in Swipe & Shoot, and in the background of the unused track 'Website' from Rival.
  • A website was created by Joseph Lerner to promote the game, but it was essentially a copy of lernerone.com.
  • The color palette for Barrels is actually customizable, including an icy theme and a grassy theme.
  • The player was chosen to be a cube in order to make the game "different".
  • The ramp generator actually uses a linear equation that more or less follows the slope of the big ramp, using trigonometry.
  • Since the player's score is actually calculated using distance from the start, the player can increase their score by simply falling off the ramp. This only works for so long, however.

Date

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Date

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Creators: Nathan Jew, Jack Southard

Format: Unity WebGL

Dimensions: 1136x640

Completion: Demo

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Copyright © Nathan Jew