Roll your way up a ramp while avoiding deadly barrels from above in this quick collaboration of a game.
Players control a red cube (with a spherical collider) as they navigate up a procedurally generated ramp, with mini ramps scattered about it. These mini ramps act as cover for the player, as barrels will roll up the ramps and over the player. A single hit from a barrel will kill the player. Once the player is dead, the player can click to restart.
Barrels was conceptualized by Jack Southard around mid-March. The game was created as a quick project, designed to be simple enough to be created in the final hour before Jack and Joseph (who were both present on that day) needed to return home. The game was developed alongside Swipe & Shoot for a few weeks, but was quickly overtaken by the massive workload necessary to complete Swipe & Shoot by May.
Date
Date
Creators: Nathan Jew, Jack Southard
Format: Unity WebGL
Dimensions: 1136x640
Completion: Demo
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