Warning: mysqli::mysqli(): (HY000/1130): Host 'kimba.icnc.com' is not allowed to connect to this MySQL server in /Library/Server/Web/Data/Sites/njew.icnc.com/includes/helpers.php on line 285
CSBrawl | njew.icnc.com
CSBrawl

CSBrawl, pronounced 'CSB Brawl', is the ultimate CSB-themed fighting game, and was one of the last games released on the original website. However, due to time constraints, the game was left largely unfinished, with only generic characters and extremely unpolished gameplay. This game also acts as the sequel to the original Scratch game of the same name. The game is exclusively two-player, similar to the original.

Gameplay is centered around battling another player (on the same machine) in a 2D arena using three different customizable attacks in order to lower their opponents' HP to zero. Movement is limited to left and right movement on the ground (A and D or the LEFT and RIGHT ARROW keys) and in the air, jumping (W or the UP ARROW key), and shielding using the DOWN ARROW or S key depending on the player.
CSBrawl specializes in player customization, as players have the ability to change their character's appearance and attacks from the Customize menu. The game features 20 different attacks that fall into two categories: ranged and melee. Players can choose any combination of ranged and melee attacks, each having different amounts of damage and attack speed. Generally, melee attacks do more damage than ranged attacks, but are more difficult to hit with.

The first work on a Unity sequel for the original Scratch CSBrawl came in late November of 2014, but work was quickly stopped after the realization that the sprite work could take months, even for a single character. Production on a new CSBrawl using a new, joint-based animation style began in early May of 2015, and work was completed about a month later in June. Although the game was very different from the original due to time constraints, the core gameplay remained largely the same, albeit extremely broken and unbalanced.
Originally, CSBrawl was going to feature specific students from the CSB Class of 2015, much like the original Scratch game, each with unique movesets and animations. In order to save time, however, generic characters were added instead, which were planned to be replaced once the core gameplay was completed. This, of course, never came to be. In order to somewhat make up for this, the ability to change the color of each character's skin, shirt, and pants was added.
Upon release, CSBrawl was received with relatively low success. This was likely due to a number of factors, ranging from its rushed development to the broken gameplay (due to lack of testing and an unfinished flinching mechanic, many attacks were either extremely under- or over-powered). Its unique and nostalgic concept was able to get some to play, but the fact that the game was released on the last days of school did not allow the game to get the support it needed to grow. Unfortunately, the game could not live up to even the little hype formed by its one fan.

  • The first character created for the original sprite-based CSBrawl was Stephen, dressed in a white martial arts robe and gray pants. The sprite was praised for its clean look, but could not be followed up by more sprites of the same quality.
  • The 'Stage' background was originally one of many, but like the rest of the game, time constraints prevented further work on this aspect of the game. The 'Stage' background is also featured in the original Scratch version of the game.
  • The green shirt and khaki-colored pants are actually a reference to the Pacific Boychoir Academy, not the SHC dress code as many believe. However, it happens to work out nicely anyways.
  • The six attacks that specifically reference other games are the 'Mace' from Hunt the Ian, the 'Fire Cannon' from CSB Hunter, the 'Bully' from Joseph 4 President, the 'LaserBlaster' from Ultimate Survival, the 'Rocket Launcher' from Multiplayer Madness, and the 'Bomb' from Block Bomb Survival.
  • The 'Mace' attack is not from the Hunt the Ian games, but is instead a reference to the real-life games of Hunt the Ian. The weapon is actually just a Nerf club.
  • A remix of some of the popular hymns from CSB Hymnsing was originally composed for the main menu, but it was unfinished by the game's release. Some of the hymns included were Hymn 456 (O Love of God How Strong and True), Hymn 243 (When Stephen...), Hymn 536 (Open Your Ears), and Hymn 648 (When Egypt...) from the Hymnal 1982.
  • The first attack animation made was the Meterstick combo animation.
  • The walking and idle animations were originally temporary, but ended up being included anyway.

Date

  • Change

Date

  • Change

Creator: Nathan Jew

Format: Unity Web Player

Dimensions: 1136x640

Completion: Demo

Comments

You must log in to add a comment!

No comments for this game.

Copyright © Nathan Jew