Explore and conquer distant islands to expand your colony in this vast open world. Collect resources to craft weapons and buildings for your base.
Etherium is a turn-based game, so time only passes when your player moves. To move, use the WASD keys or the ARROW keys, but note that your movements will be at an angle.
Resources are scattered throughout the world and can be picked up using the PICK UP button on the screen. Once picked up, it will appear at the bottom in your inventory. To drop a resource on the ground, click on its icon in the inventory.
You can also place resources in certain patterns to craft special items. These patterns can be viewed at any time from the recipe book on the right side of the screen. If the player is crafting a building, you must click and hold on the completed pattern to finish construction.
Players can also leave their home island to explore enemy territory. To attack an enemy, simply move in the direction the enemy is in (once the enemy is in range). Once all the enemies on the island have been killed, the island will move in and connect to the player's home island.
The player dies once the health bar at the top depletes completely. This bar can be refilled using any green resource, but note that green resource is consumed each turn as food. Once the player's green resource reserves run out, each turn will take a small amount of health.
After getting frustrated with multiplayer altogether, Jack switched projects to Etherium in mid-September, which was originally designed to be the complete opposite of Sawyer's project Imperium. Progress was fast in its early stages, although homework and various other delays quickly slowed the pace. By the end of winter break, the game was basically dead, and Jack had moved on to a remake of Asteroid Escape. The art was also never finished, which explains the lackluster UI.
Date
Date
Creators: Jack Southard, Nathan Jew
Format: Unity WebGL (New)
Dimensions: 1136x640
Completion: Demo
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