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Game Creator | njew.icnc.com
Game Creator
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In Game Creator, players can create their own 2D platforming levels that can be accessed from that device at anytime. However, while the game had potential and was unlike any other game on the site, it was eventually dropped for more exciting projects. This game also acts as an unofficial sequel to the Scratch game of the same name.

In Create Mode, players can place platforms, blocks, balls, and walls anywhere in the level by clicking and dragging from the menu at the bottom. Players can also change the color of their created objects and the background using the color menu (drag and drop the appropriate color). Players can also select the music that plays during their level. Later, a grid was added to help refine levels.
In Play Mode, players can test out their created level in a 2D platformer style. They control a red ball, similar to the one featured in Roll-a-Ball and Block Bomb Survival, and can jump (using SPACE) and roll back and forth (using A and D or the ARROW keys). Players can also reload at any time.

Game Creator was developed late in the school year to experiment with level creation tools. It was originally planned to be a full game, complete with a simple story mode featuring levels made using the same level creation tools available to the player. In Create Mode, players would be able to place dangerous obstacles, enemies, and even checkpoints to their liking. However, time constraints and other projects cut Game Creator's production short.
A partial inspiration for Game Creator was a Scratch game of the same name. Knowing that a level creation "game" was possible with tools as simple as Scratch, the idea that a much more complex and interesting level creator using Unity was very appealing. Work on this project began quickly after the game was conceptualized, but production only lasted around a month.

  • The name 'Game Creator' is a bit misleading, as many have noted, as it does not allow players to make full games, but rather make levels. The name instead comes from the original Scratch name, which too was quite misleading.
  • Game Creator is one of the few games that features binary formatting - to serialize its more complex variables and classes (i.e. the levels themselves). It was not the first, however, as Bubble Pop featured binary formatting in order to serialize its multi-value high scores.
  • The original "story" of Game Creator featured the player traveling through several levels and battling mysterious shadow enemies. Eventually the player would reach the "shadow realm", the source of the evil that was corrupting the force of creativity.
  • The song that plays in the background of Create Mode is 'The Appliance of Science' from LittleBig Planet, sped up by 112.5%.
  • In the newest versions of Game Creator, various songs can be chosen to accompany levels in Play mode. As shown in the icons next to each songs, the songs from other games are 'Christmas Music' (8-bit Jingle Bells) from 3 Presents (unreleased), 'Block Music' (02_Foresight) from Block Bomb Survival, 'Bumblebee Music' (Flight of the Bumblebee) from The Family Games (unreleased), 'US Music' (original composition) from Ultimate Survival: Endless, and '360 Music' or 'Scary Music' (MGS4 Hunted from LittleBig Planet) from 360 Survival.
  • The songs 'RedBall Music', 'Fast Music', and 'Guitar Music' claim to be from Game Creator, but are actually from a cancelled project known as 'Red Ball Adventures', a game featuring the red ball character with a massive pseudo-3D overworld and various themed areas with 2D side-scrolling levels. These songs are all original compositions, with 'RedBall Music' being conceptualized while on the PBA Germany Tour in 2015 under the name 'Music01', 'Fast Music' being composed for a music competition on Lernerone.com under the name 'Music03', and Guitar Music being composed later on under the name 'Music15'
  • The song that plays on the main menu is titled '06. Cycle Wheel' from the Sci-Fi Music Pack by Robson Cozendey, sped up by 112.5%.
  • Due to poor planning, the index for white color in the available array of colors (which is the default color for all platforms and the background) is not actually 0 (the 1st option). Instead, it is option 26 (the 27th option).
  • Some of the original code for Game Creator was based off of code from Tower Builder, as both feature dragging and dropping 2D objects.

Date

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Date

  • Change

Creator: Nathan Jew

Format: Unity WebGL

Dimensions: 1136x640

Completion: Demo

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Copyright © Nathan Jew