Loosely based off of the Scratch game of the same name and its real-life equivalent, Hunt the Ian 3D is a first-person shooter set in a creepy house with creaking doors and dim lights. Players can freely walk about the house...but there are no Ians to be found.
While there is not much to do, players can still shoot light bulbs and roam freely with classic FPS controls (WASD to move, click to shoot). Players can open doors with E, and the doors will close automatically behind them. Ammo is scattered about the house, but it is scarce and does not spawn often. A blue flashlight known as the 'Ian Hunting Ring' can also be activated using the X button.
While the history of the game remains shrouded in secrecy, the basic facts are relatively well-known by players. The true origins of the game come from a game of 2v1 Call of Duty MW2. While playing with the worst player on their own team, the game switched from simply beating the solo player to being the first to find and kill them, effectively "hunting" them. Eventually, the game became so popular that it was brought to the real world. A group of 3 "hunters" would search for a stealthy loner who would attempt to hide and potentially scare anyone foolish to stumble upon them unprepared. The game began as a daytime game, but became far more interesting at night, as players had to rely on flashlights or the 'Ian Hunting Ring' to see. Eventually though, the loner would become bored with the hunters' lack of skill, and would switch to sneaking up and attacking the hunters. After many more games, it became so popular that it was eventually turned into a pseudo-3D Scratch game, and finally a boring Unity game.
Hunt the Ian began as one of the first personal Unity projects in early 2015. In the original pitch, the game required players to hunt for Ians hidden throughout the house. Ians, much like in the Scratch game, were completely invisible unless revealed using the 'Ian Hunting Ring'. However, should the player take longer than 2 minutes to find all the Ians, the Ians would go on the offensive and hunt the player down, sacrificing their invisibility in the process. However, all lights in the house would go out, causing the player to rely almost solely on their 'Ian Hunting Ring'.
While the game's basic map was completed relatively quickly, finding the models to scatter about took a while longer. Shooting took some time to code properly (one of the first games to feature raycasting), and an Ian was temporarily added into the game, but was removed before release as it was barely functional at all. The game's release went almost completely unnoticed.
Date
Date
Creator: Nathan Jew
Format: Unity Web Player
Dimensions: 1024x768
Completion: Demo
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