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No End | njew.icnc.com
No End

A game made for an English project. Escape an endless maze...with no end. Probably the least interesting and least popular game on the website.

No End uses standard first person controls, as displayed on the bottom of screen. Players can use WASD to move, the mouse to look around, and SPACE to jump. However, due to poor, rushed coding, the jump speed is heavily reduced. The player is designed to "run" around the maze at a relatively high speed while dodging giant boulders and avoiding lava pits.

No End was developed last-minute for an English dystopian future project. To save time on maze generation, the game uses pre-made maze chunks combined that can be placed in any order, each with a small hallway at either end to connect to the next chunk. Arena obstacles (objects placed in the center of the large open areas found in some chunks) are included randomly as well, and range from moving lasers to bomb launcher.

  • In the book, the game is used to brainwash and trap people in an eternal simulation, thus explaining the plain, boring graphics.
  • The game, in the lore of the book, is rated U for "You Must (Play)".
  • The only "color" in the game is red.
  • The 'Game Over' screen may have been an inspiration for Asteroid Escape death screen as well.

Date

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Date

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Creator: Nathan Jew

Format: Unity Web Player

Dimensions: 960x600

Completion: Demo

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Copyright © Nathan Jew