An experimental but fully functional "game" that allows players to save, reload, and share (via copy-paste) their games to any version of the game. This game features a simple goal but very little actual gameplay.
In Replay, players aim (by clicking and holding) and launch (by releasing the mouse) a bouncy projectile into the ring, and attempt to turn every red cylinder in the game area green (by hitting each one) before time runs out. Each time a new cylinder is hit, the timer resets to 10 seconds. The game ends when all the cylinders have been hit at least once (i.e. all green). If the timer reaches zero, the player loses.
Once a player wins or reaches game over, they can save the game to one of four save slots, and can reload them at any time from the Load menu. When replaying a previous save, players can also switch to an angled camera view or a camera that follows the projectile. In addition, players can view the map seed and the angle they shot at, which can be used if the player wishes to send this information to others. From the Manual Load menu, players can then enter any seed and angle to watch.
Replay was originally developed to test the ability to save and load replays (as the name suggests) of Swipe & Shoot, which was planned to be a feature in the game. In order to simplify the process, the game was designed not to be fun or interesting, but to be simple, with as little player input as possible. This allowed players to test both the consistency of the engine and the actual saving process.
Date
Date
Creator: Nathan Jew
Format: Unity WebGL
Dimensions: 1136x640
Completion: Full Game
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