Swipe and shoot your way through an epic 15 level campaign in this fully 3D mobile sensation now playable from you computer! Launch your character into battle by dragging and click to shoot down enemies from afar. Features dozens of costumes, 10 different weapons, 4 awesome vehicles, and much, much more.
Gameplay is centered around swiping the character to move (by clicking and dragging) and shooting enemies (by clicking anywhere off the player). For the most part, players use these mechanics to reach the end of a level (marked by a checkered flag), although some levels require the player to kill a certain number of enemies or survive for a certain amount of time. There are also endless levels, in which the player aims to kill as many enemies as possible without dying. Enemies can be killed by being shot or being swiped into with enough force.
Some levels also include vehicles. Players can swipe into these vehicles, and then tap in the direction they wish to go. To exit a vehicle, players simply swipe their character out.
The game features three worlds in its campaign: Nature, City, and Desert. Each world has its own enemies, terrain assets, and ambient sounds. Each world has six levels: four normal levels, one "boss" level, and one endless zone.
The concept for Swipe & Shoot came from Jack Southard in early November of 2015. Development on the game began shortly afterwards, usually for about 5-10 hours every week. Jack Southard also created the game's 3D models and most of the levels, but did very little coding.
The project continued for the rest of the 2015-2016 school year, with new levels, weapons, enemies, vehicles, and mechanics being added and updated throughout. Beta testing was even available in early 2016, allowing for more outside user input. Towards the end of the development process, the UI was greatly enhanced by Jack's dad, and an arc was added to help players better predict their swiping. The project was uploaded to the App Store several times, but the official first version was uploaded in early May, and has only been tweaked slightly since.
Date
Date
Creators: Nathan Jew, Jack Southard
Format: Unity WebGL
Dimensions: 1136x640
Completion: Full Game
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