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Space Swinger | njew.icnc.com
Space Swinger
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Your ship is out of fuel and the cops are right on your tail! Use your trusty chain and swing your way through the asteroid field in this beautiful reimagining of Asteroid Escape.

Somewhat similar to the original, use the SPACE bar to attach your chain to a nearby asteroid or ship. When attached to a ship, you will slowly refuel your own ship, allowing you to boost with LEFT SHIFT. Carefully timing your boosts while swinging is the key to gaining momentum. You die when you crash at high speeds, or if the cops catch you.

During an ASL class in mid-January, Jack decided to remake the then-popular Asteroid Escape, complete with actually decent graphics and a more mainstream appeal. Armed with an idea and fully renewed passion after the slow progress of Etherium, Jack spent pretty much all of his free time working on the project. The result, after a short week's worth of work, was Space Swinger.

  • The game actually features an original soundtrack made in Figure. Originally, the song used was going to be the menu song, but it apparently evolved and became the main background track.
  • Each play session (i.e. each time you load up the game) features the same map between runs, which acted as a clean compromise between procedural generation and the static map used in the original.
  • The planet was added to explain the fact that the ship has gravity, despite being in space.
  • The map generation algorithm actually generates the map in chunks, unlike Nathan's algorithm which merely places objects based on distance.
  • One of the biggest problems Jack wanted to solve was the fact that the grapple never attached to the right escape pod in the original game. To compensate, Jack not only added a visual indicator, but also calculated the most ideal object (rather than merely which was closest) in order to improve the overall user experience.
  • Technically speaking, Space Swinger is one of the only games on the site to feature an actual story.
  • Because Jack had so much more free time than Nathan, he had to be handicapped for most of the week and was only allowed to add visuals (i.e. no new features) for the last several days.

Date

  • Change

Date

  • Change

Creator: Jack Southard

Format: Unity WebGL (New)

Dimensions: 1136x640

Completion: Full Game

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