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Swipe and Shoot | njew.icnc.com
Swipe and Shoot
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Swipe and Shoot is back and better than ever! This remastered version of Jack's original masterpiece features significantly improved mechanics, a tighter story, a more vibrant color palette, and overall improved gameplay. This highly polished product is undoubtedly the most well-made game on the website.

Click and drag anywhere on the screen to launch your character around. In this version of the game, you will shoot automatically when enemies are in range.

To enter a vehicle, simply launch your character into it. Drive by clicking and dragging towards where you want to go. Note that the direction is relative to your starting click, not the player's location on the screen.

To pick up weapons, simply stand next to them. This is also how you can perform other actions throughout the campaign.

Swipe and Shoot Remastered was first conceived in early February at lunch, when Jack decided it would be fun to try remaking Swipe and Shoot properly. The main motivation was that the original game had a solid concept that wasn't fully realized in the first version. Most notably, certain mechanics were not implemented as well as they could have been. The plan was to only make one demo level to see what would happen. And on February 10th, Jack and Nathan had a 10-hour coding session where they quickly recreated many of the core mechanics of the first game, with specific improvements to the vehicle physics (done by Jack) and the shooting mechanics (done by Nathan). But over the following months, development continued at a rapid pace, with tons of new features and an epic storyline soon transforming the small project into a fully fleshed-out game. Although the final product was ultimately much smaller than the original, it was much more well-executed, and included many new features that never would have been possible in the original.

  • As with the original, the new Swipe and Shoot features a completely original soundtrack. All of the songs were made in Figure, except for the trailer music.
  • The main menu music is called 'Adventure', and it was also included in the original Swipe and Shoot. The ending cutscene music is called 'Racing Music', and the music during the final level is called 'Crisis'. The music for the first cutscene was written by Jack, although its name remains a mystery. Jack also wrote the music that fades in at the end of the cutscene in Level 5.
  • The difficulty setting was the last feature added to the game, and it was only included because it was barely functional. It ended up being extremely helpful for testers at the i2 showcase.
  • The low-poly art style was chosen because the original game had noticeable lag in certain areas.
  • Allies can actually get into vehicles, but this is never really shown in game.
  • One of Jack's favorite features of the new game is the player's hands, as the significantly improve the shooting part of the game. As he put it, "they actually let you swipe AND shoot."
  • Another forgotten feature is the ability to pick up an enemy's weapon by swiping into them. This only happens when the player has no weapon of their own, which never happens in game.
  • The first death sounds were recorded by Jack as a joke, but almost all of them ended up in the final product. Death sounds from Nathan Jew, Sawyer Dobson, Luka Hettenkofer, Nicolas Chin, Avinash Reddy, Steven Tom, and Ian Curry were also included for fun.
  • Other than Sawyer's Space Shooter, Swipe and Shoot is the only game to include original sound effects.
  • The first level that was created was Endless 1. It is now widely considered the least played level.

Date

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Date

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Creators: Jack Southard, Nathan Jew

Format: Unity WebGL (New)

Dimensions: 1136x640

Completion: Full Game

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