Swipe and Shoot is back and better than ever! This remastered version of Jack's original masterpiece features significantly improved mechanics, a tighter story, a more vibrant color palette, and overall improved gameplay. This highly polished product is undoubtedly the most well-made game on the website.
Click and drag anywhere on the screen to launch your character around. In this version of the game, you will shoot automatically when enemies are in range.
To enter a vehicle, simply launch your character into it. Drive by clicking and dragging towards where you want to go. Note that the direction is relative to your starting click, not the player's location on the screen.
To pick up weapons, simply stand next to them. This is also how you can perform other actions throughout the campaign.
Swipe and Shoot Remastered was first conceived in early February at lunch, when Jack decided it would be fun to try remaking Swipe and Shoot properly. The main motivation was that the original game had a solid concept that wasn't fully realized in the first version. Most notably, certain mechanics were not implemented as well as they could have been. The plan was to only make one demo level to see what would happen. And on February 10th, Jack and Nathan had a 10-hour coding session where they quickly recreated many of the core mechanics of the first game, with specific improvements to the vehicle physics (done by Jack) and the shooting mechanics (done by Nathan). But over the following months, development continued at a rapid pace, with tons of new features and an epic storyline soon transforming the small project into a fully fleshed-out game. Although the final product was ultimately much smaller than the original, it was much more well-executed, and included many new features that never would have been possible in the original.
Date
Date
Creators: Jack Southard, Nathan Jew
Format: Unity WebGL (New)
Dimensions: 1136x640
Completion: Full Game
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