In this recent spin-off of the original Ultimate Survival games, run and gun your way through the alien-infested space station as you collect points based on distance and enemies killed. This unfinished demo features basic slowed-down endless-runner style gameplay with some assets heavily inspired by the originals.
Ultimate Survival: Endless has very few controls, with player input focusing on jumping and shooting using the SPACE bar and clicking respectively. These controls were taken directly from the original Ultimate Survival 2D game on the website. Jumping is used to navigate over boxes and the button can be held to activate the player's jetpack. Shooting can be used to kill enemies and destroy boxes, and the weapon can be held for repeated damage. In addition, the D key can be used to dash forward, which can be used to quickly dodge enemies that may hit on the player, as the player's speed is constant otherwise.
However, these abilities cannot be used infinitely, as each has a limited energy before recharging. Jetpack fuel is consumed by jumping or dashing, but recharges while the player is on the ground. Ammo is consumed by shooting, but recharges constantly, even while shooting. These mechanics were also both present in the original Ultimate Survival 2D game.
Players die instantly when they hit enemies or even boxes.
The original plan for Ultimate Survival: Endless was to feature an environment that the player could freely move about (horizontally), despite still being endless. Players would walk towards the end of each "zone", where they would fight some sort of boss before being able to travel to the next area and repeat the process. New weapons could also be found through exploring, and 3 could be used in each level. However, this idea was scrapped, as no interesting enemies could be thought up without the game getting too repetitive. In addition, the game was developed towards the end of summer, and development was cut short in order to work on summar homework.
Date
Date
Creator: Nathan Jew
Format: Unity WebGL
Dimensions: 1136x640
Completion: Demo
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